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There it is: the long awaited beta 1.
I was a bit amibtious with the content for this build but it's finally stable. So we have: - 2 new bosses - 2 new planets - More enemies and variations - More drones - The module system to improve the bot (randomly appears or not after an enemy's death) - The main power can be changed through a special monolith found on the planets - Slight modification for the controls (esc during the game to see them) - Graphics optimization The next goal is to put it on the website itch.io (maybe with some older games) For this, I need to improve the graphics for the new planets, add some sounds, find an appropriate soundtrack and make it more user-friendly. Until then, you can already try it and tell me what you think especially about the camera behaviour and the controls (this is a bit different than the previous build). First, what happened after the alpha 2? Glad you asked: after a short week of vacation, I spent some time on optimization. And this week, after writing docs to set the goals, I finally have a planning for the next step.* It's going to look like a demo of the final game. These features will be implemented:
I might release one or two builds until then. * For those interested, I use a great web app called Freedcamp which is between Trello (too basic) and TargetProcess (too complex for just one person) On the backburnerI also have been thinking about doing OneGameAMonth to help me improve and have a lighter project. I am probably going to use assets from the talented Kenney for my first try this month. I've been playing around with it but still have to find a fantastic idea. Anyways, more news about that in a few weeks. The second alpha is available here: Alpha2 I even have an untested version for Mac: Alpha2-Mac Here is the main changelog for list-lovers:
For now, I am focusing on performance issues. I'll be back soon with more details about the next iteration. Until then, you are always welcome to try it and send me your feedback. [Updated:20/04/2015] I finally take the time to explain more about the first playable version of the game which as been relase last sunday night. It is still available here : Alpha 1 This version includes the basics of the game: - A first playable character with different powers. - A procedurally generated planet with vegetation that can be easily customized. - The twin stick shooter aspect: the xbox gamepad is recommended even though you can use the keyboard/mouse combination. - The rogue-like aspect: you have to restart if you die, you can unlock drones and gain experience that improve your speed firepower and so on. - Two kind of enemies that are probably too aggressive for now :D - A first boss with an amazing design. - ...and a title It is still rough of course technically and in the gameplay. It is probably too hard: I'm working on the difficulty curve. So, I would be glad to hear more feedback about this and what could be improved in the gameplay in general. If you have technical difficulties, you can of course let me know with the details of your configuration (processor, graphic card and RAM). For people who are interested, the graphics (voxel styled) are created with these tools: MagickaVoxel and Qubicle. Basically, it's pixel-art in 3D. The game engine is of course Unity 5 with some Image Effects on. The next step is to fix the bugs of this release, the difficulty curve, the controls and polish the visual and sound aspect. After that, I will start the beta pretty soon which gonna include more features and content. More details on the planning in the next post. [Updated: 07/04/2015] Finally, a new post! And it is a teaser about my current project. I've been working on it the last few months and I really focus on publishing it. So first: what is it? The story is about a robot (an advanced version of Curiosity) who finishes his exploration job and looses contact with Earth for the next milleniums because of the orbit of the planet. As he starts wondering what to do, some sort of Aliens starts attacking him. He stops them but understands they're on their way to Earth. He then has to use their technology to jump from planet to planet to reach Earth and avoid the catastophe. That's all for now about the story. Technically, the game is a mix of two popular genres: the Twin Stick Shooter and the Rogue-Like. It also includes:
You can have more details and pictures on the games page. Concerning the first playable version: the alpha has a date: 5th April 2015. More details about the next releases soon. I might have found a good name by then.
I've been working myself on the graphics for my last game ROO. I've always wanted to try pixel-art and as you may notice, I'm a complete newbie and have no art background. But it was fun to try. What was less fun though, was to find the perfect tool to draw pixel art. I didn't want to overkill it with Photoshop or Gimp. After several tries, I started to use Graphics gale. It's a pretty good software and I understand why it's quite used in the community. It has a lot of useful features but it's not the most ergonomic one and the UI is kinda ugly. So I started to use a new one recently: Pyxel Edit It has even more functionalities than GG like the tileset editing with a much better ergonomy. And the UI is pretty neat as well. There is a free version but I would strongly recommend to pay the minimum 9$ to get the full version. The developer deserves it and is really open to any suggestion. I discovered this software on the achebit channel. He even has a few videos about it. It's a great intro: His tutorials about pixel art are quite useful too.
So the answer is Pyxel Edit. If you can't afford the 9$, Graphics Gale is an acceptable alternative. |
AuthorMore details on the About me section Archives
August 2015
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