First, what happened after the alpha 2? Glad you asked: after a short week of vacation, I spent some time on optimization. And this week, after writing docs to set the goals, I finally have a planning for the next step.* It's going to look like a demo of the final game. These features will be implemented:
I might release one or two builds until then. * For those interested, I use a great web app called Freedcamp which is between Trello (too basic) and TargetProcess (too complex for just one person) On the backburnerI also have been thinking about doing OneGameAMonth to help me improve and have a lighter project. I am probably going to use assets from the talented Kenney for my first try this month. I've been playing around with it but still have to find a fantastic idea. Anyways, more news about that in a few weeks.
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I finally take the time to explain more about the first playable version of the game which as been relase last sunday night. It is still available here : Alpha 1 This version includes the basics of the game: - A first playable character with different powers. - A procedurally generated planet with vegetation that can be easily customized. - The twin stick shooter aspect: the xbox gamepad is recommended even though you can use the keyboard/mouse combination. - The rogue-like aspect: you have to restart if you die, you can unlock drones and gain experience that improve your speed firepower and so on. - Two kind of enemies that are probably too aggressive for now :D - A first boss with an amazing design. - ...and a title It is still rough of course technically and in the gameplay. It is probably too hard: I'm working on the difficulty curve. So, I would be glad to hear more feedback about this and what could be improved in the gameplay in general. If you have technical difficulties, you can of course let me know with the details of your configuration (processor, graphic card and RAM). For people who are interested, the graphics (voxel styled) are created with these tools: MagickaVoxel and Qubicle. Basically, it's pixel-art in 3D. The game engine is of course Unity 5 with some Image Effects on. The next step is to fix the bugs of this release, the difficulty curve, the controls and polish the visual and sound aspect. After that, I will start the beta pretty soon which gonna include more features and content. More details on the planning in the next post. [Updated: 07/04/2015] |
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August 2015
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